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You Can Do a Graphic Novel


You Can Do a Graphic Novel


So, are you sitting a great graphic novel idea? Prove it by putting your idea into motion. That’s what Barbara Slate (herself a published comics author) challenges you to do in You Can Do a Graphic Novel. The book is written for an all-ages audience, which at times makes it overly simple, but that’s hardly a big complaint. In truth, it just makes it easier and simpler to process all the information, even if some of it does seem to be only common sense.

Each aspect of the entire creation process is explored. That begins with the germ of an idea, followed by writer’s-retreat-type tips on how to make the idea more interesting (adding conflict, building to a climax, falling action, etc.). Most people probably have some understanding of that, but it’s still the right place to start. From there, Slate goes on to explore art (don’t think of yourself as an artist? Get over it, or find the right artist to help you bring your story to life) and then finishes with the putting-it-all-together stuff (e.g., lettering—something that can be done by hand or by computer; choosing the right readable font is essential whichever route you take).
You Can Do a Graphic Novel is slight, to be sure, but it’s still full of useful information for anyone who needs a little inspiration in the creative process.

Reviewed by John Hogan on January 5, 2010

You Can Do a Graphic Novel
by Barbara Slate

  • Publication Date: January 5, 2010
  • Genres: Graphic Novel
  • Paperback: 208 pages
  • Publisher: ALPHA
  • ISBN-10: 1592579558
  • ISBN-13: 9781592579556